Our game, Eco-Librium, lets the user control the development of an ecosystem. Created in Unity using C# with game objects made in Blender, this 3D game advocates for the protection of the balance in ecosystems in an enjoyable and engaging way. Players can play in either first person or third person to control rabbits or lions. These three entities follow the concept of a food chain: the rabbits eat the grass, the lions eat the rabbits, and the poachers kill the lions. The objective of the game is to keep the ecosystem alive and healthy as long as possible, which is done by keeping the animals alive. The game is set to model an actual ecosystem, so each of the creatures has to satisfy their hunger and thirst, and the player must maintain the balance between these animals by strategically adding in more rabbits or lions. However, there is a limit to how many of each being can be added or in the ecosystem at one time. (The offspring created through random mating interactions between the animals do not count toward the final total.) Each time you play, the locations of the grass, trees, rocks, and watering holes will change. Also, the movement of the generated animals is random, so no two rounds will be the same. Poachers will be randomly added throughout the game to show that negative human interaction with the natural ecosystem can offset the balance greatly. Our game is an innovative game that isn’t just fun but also forces the player to think proactively and engage their minds.

Leave a comment

Log in with itch.io to leave a comment.