<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>_timeVoid Devlog - itch.io</title><link>https://eboot.itch.io/timevoid</link><description>Go back in time to stop a disaster!</description><item><guid>https://eboot.itch.io/timevoid/devlog/379523/devlog-4-level-design</guid><title>Devlog #4 Level Design</title><link>https://eboot.itch.io/timevoid/devlog/379523/devlog-4-level-design</link><pubDate>Tue, 10 May 2022 17:54:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev Log Elunga Earth will be consumed within five minutes. A player is within stolen Spaceship near a man-made blackhole, which needs to be stopped. The Corporation are trying to stop the player from...</p>]]></description></item><item><guid>https://eboot.itch.io/timevoid/devlog/379480/devlog-1-character-design-and-story</guid><title>Devlog #1 - Character Design and Story</title><link>https://eboot.itch.io/timevoid/devlog/379480/devlog-1-character-design-and-story</link><pubDate>Tue, 10 May 2022 15:51:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I was in charge of designing the characters for the game. This included animating them, building the models and giving them backstories. The main character of the game is Solomon M. Arthur (because it...</p>]]></description></item><item><guid>https://eboot.itch.io/timevoid/devlog/379429/dev-log-3-programming-and-ui</guid><title>Dev Log #3 - Programming and UI</title><link>https://eboot.itch.io/timevoid/devlog/379429/dev-log-3-programming-and-ui</link><pubDate>Tue, 10 May 2022 12:54:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I decided to make the player controller first when we started the project to allow for easier initial testing of the game&#039;s whiteboxes. Brackey’s and many forums online helped with forming the basis...</p>]]></description></item><item><guid>https://eboot.itch.io/timevoid/devlog/379398/dev-log-2-level-design-environment</guid><title>Dev Log #2 - Level Design &amp; Environment</title><link>https://eboot.itch.io/timevoid/devlog/379398/dev-log-2-level-design-environment</link><pubDate>Tue, 10 May 2022 10:46:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg4ODc2OTgucG5n/400x224%23c/37aYSk.png"/><p>Level Design is the glue that ties all elements &amp; mechanics of a game together. Even with stellar mechanics and systems, poor level design can turn an engaging and compelling experience into a rather...</p>]]></description></item></channel></rss>