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Carmen, this distinction between 'what it says' and 'how it behaves' is the most important shift in design leadership right now.

For a long time, we’ve treated conversation design as a layer of polish—making the machine sound a little more human. But with Agentic UX, the 'design' is the logic of the system itself. If we’re only focused on the dialogue, we’re just auditing the output. The real craft is in designing the boundaries of uncertainty.

The hardest part of this shift isn't the technical complexity; it's the cultural one. In most product organizations, 'behavior' is still seen as an engineering problem, while designers are expected to stay in the UI. But if we don't own the rules for when a system should stop, verify, or escalate, we aren’t actually designing the experience—we’re just writing the captions for it.

Thanks for giving us a vocabulary for this next level of the craft.

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