Dramatic Questings
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Monsters Need Levels Too
A quick-and-dirty proposal for encounter balancing.
Nov 22, 2025
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DragnaCarta
1
1
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D&D's Player Political Compass
Why are D&D modules so deadly?
Nov 20, 2025
•
DragnaCarta
6
How to DM Like a Coloring Book
Prep the lines—not the colors
Nov 4, 2025
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DragnaCarta
Don't Design for Heroes
To run better campaigns, let your players be selfish.
Oct 26, 2025
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DragnaCarta
4
In Defense of the DMPC
DMs are players too—but what should that mean?
Oct 21, 2025
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DragnaCarta
3
2
TTRPGs are Storytelling Engines
A fundamental theory of TTRPGs
Oct 15, 2025
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DragnaCarta
3
A Comprehensive Review of Death House in "Vecna: Eve of Ruin" (Full Spoilers)
A functional, tense dungeon-crawl brought down by missed opportunities and poor noncombat gameplay.
May 20, 2024
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DragnaCarta
6
2
The Natural 20 Debate—& Why We Can't Agree
There are four different ways to implement critical successes—and four different philosophies of gameplay.
Aug 21, 2022
•
DragnaCarta
2
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Dramatic Questings
A blog about storytelling, game design, and the craft of DMing, by DragnaCarta.
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