Last updated on September 16, 2025

Force of Will - Illustration by Terese Nielsen

Force of Will | Illustration by Terese Nielsen

Commander became Magic’s most-played format in the past several years despite its origin as a way for players and organizers to keep themselves entertained between tournament rounds. The format has since grown beyond a way to pass the time, and one of those changes is the rise of the Duel Commander format.

Duel Commander is an adapted rule set that takes Commander from a multiplayer format to 1v1 while still keeping the original essence. But there are important changes, like a different banlist. After all, what’s broken in a 1v1 context is really different from what’s broken in multiplayer games.

Ready to find out more? Let's get into it!

What Is Duel Commander?

Isamaru, Hound of Konda - Illustration by Christopher Moeller

Isamaru, Hound of Konda | Illustration by Christopher Moeller

Duel Commander is a one-versus-one format where players pick a legendary creature to act as their commander and build a singleton 99-card deck that adheres to that commander’s color identity.

Players in Duel Commander start the game with 20 life instead of 40 like in regular Commander. Deckbuilding sensibilities can be pretty different between the two formats as a result.

This format’s origin can be traced back to France where level 4 (now level 5) Magic judge Kevin Desprez decided that EDH would benefit from a 1v1 iteration. The idea quickly spread and grew until a separate committee (different from the EDH one) was formed to regulate the format. It's since spread into tons of countries and is one of the most played non-sanctioned formats.

Who Is Duel Commander For?

Duel Commander upholds EDH’s values, so the format is open to everyone who wants to get into it. It keeps a strong focus on fun and personalized decks that don’t have to conform to a meta as strict as the one in 60-card formats.

I reached out to Adrien “Oni” Demoget, a Duel Commander veteran, the founder of Magic Biquette (the format’s largest Discord server), and a competitor with several Top 8 results. When asked about what types of players he thinks the format draws in, he says that he personally identifies “three types of people who get into the format:

  • EDH players who want a more competitive version of the format.
  • Grinder players who want to have access to more events.
  • Legacy players who want to enjoy eternal formats but can’t find regular events.

He also says that Duel Commander:

[…] is for everyone interested in it. It’s a format that’s rich and complex thanks to it being Singleton, but also very regular because of the use of the command zone. Someone might want to play to deeply express themselves through deckbuilding, have a chance to play old cards they’ve had in their binders for years, push that legendary creature they love to their best, or just because it’s one of the best ways to play tournaments around their area.

Adrien “Oni” Demoget

This last point holds especially true for France, the country where the format was popularized, where it can be significantly easier to find Duel Commander tournaments compared to other formats.

Fellow format-veteran and competitive player Jules “Askeladden” Lestienne also adds that it’s a format:

[…] for deckbuilders, people who want to create decks in a wild and open environment. Regular formats place a stronger focus on gameplay than they do on deckbuilding due to a very dense metagame, while Duel Commander’s higher variability opens up more space for deckbuilding.

Jules “Askeladden” Lestienne

Duel Commander-Legal Sets

Duel Commander is an eternal format, so all eternal sets are legal in the format. The only sets that aren’t legal for Duel Commander are silver-bordered, acorn cards, or alternate back (not counting double-faced or meld) cards.

Duel Commander Rules

For the complete and comprehensive rules set, the safest and most updated source will always be the official rules by the committee. They keep the site up to date with announcements at least every two months with any changes, so you should always check this source when in doubt. They're mostly pretty similar to regular EDH rules with a few notable differences.

That said, here are the rules for Duel Commander:

  • Choose a legendary creature to use as your commander. Exceptions are planeswalkers that explicitly allow you to use them as commanders or cards with the partner ability that lets you have two commanders. Legendary vehicles and spacecraft with power and toughness can also be your commander. Commanders start the game in the command zone instead of the library.
  • The decks consist of 99 cards that have to either be basic lands or cards within your commander’s color identity. You can have any number of basic lands in your deck, but only a single copy of any other cards (except cards that explicitly mention that you can have any number of them in your deck).
  • If your commander would leave the battlefield for any reason, you can always choose to send it back to the command zone. Casting your commander costs more for each time it has returned to the command zone.
  • Duel Commander is played between two players.
  • The format doesn’t use sideboards. Official rules state that you can change your commander for another legal one between games.
  • If you have multiple commanders, such as partner commanders or backgrounds, you can only cast one per game.

Duel Commander Banlist

The official Duel Commander site divides the banlist into three distinct categories:

  • Structurally-banned cards. These belong to specific non-legal sets, mention specific mechanics that have been wholly retired from the game or are completely banned in all formats.
  • Restricted cards. These are specifically banned as a commander but can still be played as part of the 99.
  • Banned cards. These are chosen and banned by the committee for a variety of reasons.

Structurally-Banned Cards

Cards Banned as Commanders Only (Restricted)

Banned Cards

Where to Play Duel Commander

Duel Commander can only be played on paper. Magic Online and MTG Arena do not support the format. They both have formats (with notably different rules and banlists) that could act as a replacement, 1v1 Commander for MTGO and Historic Brawl on MTGA.

Duel Commander isn't sanctioned by WotC and is technically considered casual according to their rules. But you can still find Duel Commander tournaments as side events at officially-sanctioned tournaments. As with any other format, you can always hit up your LGS to see if there’s a format-related playgroup.

Duel Commander Decks

Duel Commander is just like any other format in the sense that it has some archetypes and strategies that can prove stronger in the format’s rules and limitations. Some of the main archetypes you start with include mono-red aggro, white-weenie aggro, land aggro, blue control, and combo decks.

These are pretty focused and competitive decks, but they can work as decent examples of what to expect if you want to get into the format yourself.

Aragorn

Aragorn, King of Gondor | Illustration by Yongjae Choi

The ranger-turned monarch commander maintains tempo, with nearly as many instants as lands, and a small percentage of creatures. With Aragorn, King of Gondor if you stay ahead and keep the monarch crown, you can swiftly take down opponents.

The Jeskai commander‘s decklist is packed with lots of inexpensive counterspells. Aragorn's win conditions are effective cards that require little help other than stopping the opposing player's stuff.

Cloud

Cloud, Midgar Mercenary | Illustration by Kazto Furuya

Cloud, Midgar Mercenary | Illustration by Kazto Furuya

Cloud, Midgar Mercenary does some amazing work with the flicker from Phelia, Exuberant Shepherd and gets protection from moms like Giver of Runes and Mother of Runes. Then there's the tough balance of fitting in plenty of busted equipment without using too many. Among the notable equipment that flat out punish players with triggers are Umezawa's Jitte and Andúril, Flame of the West. Pick up any swords you have and try to put protection from each color in your library and let Cloud tutor whichever one you need for that match.

Grist

Grist, the Hunger Tide | Illustration by Victor Adame Minguez

Commander (1)

Grist, the Hunger Tide

Creatures (35)

Acererak the Archlich
Arbor Elf
Birds of Paradise
Dark Confidant
Dauthi Voidwalker
Deathrite Shaman
Delighted Halfling
Dinosaur Egg
Dosan the Falling Leaf
Elves of Deep Shadow
Elvish Spirit Guide
Endurance
Eternal Witness
Fiend Artisan
Fyndhorn Elves
Gilded Goose
Grief
Haywire Mite
Hogaak, Arisen Necropolis
Llanowar Elves
Lord Skitter, Sewer King
Massacre Girl
Opposition Agent
Orcish Bowmasters
Reclamation Sage
Scavenging Ooze
Sheoldred, the Apocalypse
Skyfisher Spider
Strangleroot Geist
Tarmogoyf
Thragtusk
Tranquil Frillback
Vampire Hexmage
Wall of Roots
Yawgmoth, Thran Physician

Instants (7)

Abrupt Decay
Cling to Dust
Chord of Calling
Fatal Push
Lethal Scheme
Long Goodbye
Worldly Tutor

Sorceries (11)

Beseech the Mirror
Demonic Tutor
Diabolic Intent
Duress
Green Sun's Zenith
Inquisition of Kozilek
Living Death
Thoughtseize
Toxic Deluge
Unearth
Utopia Sprawl

Enchantments (5)

Aluren
Case of the Stashed Skeleton
Contamination
Recurring Nightmare
Wild Growth

Battle (1)

Invasion of Ikoria

Artifact (1)

Skullclamp

Land (39)

Bayou
Bloodstained Mire
Blooming Marsh
Boseiju, Who Endures
Command Tower
Dark Depths
Darkbore Pathway
Dryad Arbor
Forest x6
Hive of the Eye Tyrant
Llanowar Wastes
Marsh Flats
Misty Rainforest
Nurturing Peatland
Overgrown Tomb
Pendelhaven
Phyrexian Tower
Polluted Delta
Prismatic Vista
Restless Cottage
Swamp x3
Takenuma, Abandoned Mire
Thespian's Stage
Twilight Mire
Underground Mortuary
Urborg, Tomb of Yawgmoth
Urza's Saga
Verdant Catacombs
Windswept Heath
Wooded Foothills
Woodland Cemetery
Yavimaya, Cradle of Growth

This deck, led by Grist, the Hunger Tide, focuses on a midrange toolbox strategy that aims to have answers for almost anything. It also boasts a lot of dork creatures that can simultaneously ensure your commander hits the field early and serve as cannon fodder for its -2 ability. This ability is key to the deck since it can get rid of plenty of the format’s biggest threats.

The deck also makes great use of the synergies that cards like Contamination and Skullclamp have with the rest of the deck. Hogaak, Arisen Necropolis is restricted to the 99, and as powerful as ever.

Getting Started With Duel Commander

The main thing to keep in mind when trying to find what could work in Duel Commander is that this format is as close to regular EDH as it is to duel formats. A lot of EDH staples would prove far from useful in Duel Commander thanks to the differences in gameplay. Politics aren’t an option in duel formats so you should focus on more, well, focused cards.

Some of the format’s most played cards include Demonic Tutor, Fatal Push, Force Spike, Orcish Bowmasters, Lightning Bolt, and Swords to Plowshares. Most of these are good in regular EDH, but things like targeted removal end up falling to the sidelines since the board can get wild with 3-4 players' cards. Where one format benefits from a board wipe that can instantly get rid of armies, the other benefits more from calculated hits to particularly threatening targets.

Duel Commander is a very varied format with a quickly changing meta. I think the best option for anyone wanting to get into it is to go over the more viable archetypes and playstyles and then try to find cards from your collection or precons that fit those styles. The truth is that Wizard’s official Commander precons are way more focused on multiplayer games than they are on 1v1, so any precon is still gonna need some degree of rework for it to stand up to Duel Commander metas.

According to Adrien “Oni” Demoget, the format:

[…] can be played competitively from around 300 euros (about $295) and up, and that’s if you don’t own any cards before building the deck.

Adrien “Oni” Demoget

He also estimates the average competitive deck to cost around 1k to 2k euros (or around $980 to $1,950 dollars), but you can go for higher or lower costs depending on your playgroup’s competitive level.

Duel Commander Products

There aren’t any official products focused on Duel Commander since it’s not a sanctioned format. Most of the Commander precons could work as decent bases from which to build a deck or a collection.

There are plenty of precons to choose from if your plan is to play kitchen table duels. The cheaper ones from the most recent sets can be enough for some fun casual games without too much investment. Most precons from the same sets have relatively similar power levels and are even built to play against each other.

All that said, I’d advise you to just go for singles and build your decks mostly from scratch if you want to play outside of your personal casual playgroup. It’s easier and often less expensive.

Duel Commander Communities

The Duel Commander format continues to gather a pretty significant following, and it’s pretty easy to find tournaments all over. This seems to hold especially true in Europe. Go to your local LGS or look out for events and tournaments around you and you're almost guaranteed to get some results.

For online, I absolutely recommend the official Duel Commander Discord. They're always open to new members who want to get in on the format.

Another great recommendation for French speakers is the Magic Biquette Discord. It was actually founded by Adrien “Oni” Demoget, and Jules “Askeladden” Lestienne is also a mod there. It’s a trove of resources and info on the format and the largest server dedicated to Duel Commander.

Bitzelberg is probably one of the best English-speaking YouTube channels focusing on the format, while Chroniques du Commander also has some amazing French-speaking content.

There’s arguably less content for Duel Commander than there is for regular EDH, but there’s still a huge and ever-growing community for you to engage with.

Commanding Conclusion

Dueling Rapier | Illustration by Anna Podedworna

Dueling Rapier | Illustration by Anna Podedworna

I played regular EDH for years and didn't pay much attention to Duel Commander, and I honestly couldn’t have been more wrong about it. It’s definitely a much more competitive environment on a meta scale, but you can still pay attention to its rules, deckbuilding sensibilities, and strategies to build yourself a decent casual deck. Keep it for 1v1 matches in between games or when you want to get some Commander play but there are only two players around.

If you are interested in getting into the format properly, the community around it is extremely welcoming and the Committee works hard to keep the format competitive without it turning boring. That’s no small feat!

Do you play Duel Commander? Which decks and strategies do you like using in it? Would you rather give Pauper Commander a go? Leave a comment and don’t forget to join the Draftsim Discord.

That’s all from me for now. Have a good one, and I’ll see you next time!

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4 Comments

  • Purusha April 3, 2024 12:42 am

    Great post!
    Beware, raffine had just been banned by the comitee, maybe showing another deck is good like Feldonn which is a budget deck.

    • Jake Henderson
      Jake Henderson April 15, 2024 7:24 am

      Thatnks Purusha! We’re going to schedule this for an update so that gets corrected 🙂

  • jUz@m September 19, 2025 2:15 am

    There is Duel Commander on MTGO !
    It’s just that some cards are not present, from some Universes Beyond sets (like Deadpool or from the Dr Who extension for example)
    So the meta is a little bit different, but close enough to paper DC

    • Timothy Zaccagnino
      Timothy Zaccagnino September 22, 2025 12:47 pm

      My understanding is MTGO’s kind of the default way to play Duel commander.

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