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The Interval Liar Game

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Algorithms and Computation (ISAAC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4288))

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Abstract

We regard the problem of communication in the presence of faulty transmissions. In contrast to the classical works in this area, we assume some structure on the times when the faults occur. More realistic seems the “burst error model”, in which all faults occur in some small time interval.

Like previous work, our problem can best be modelled as a two-player perfect information game, in which one player (“Paul”) has to guess a number x from {1, ..., n} using Yes/No-questions, which the second player (“Carole”) has to answer truthfully apart from few lies. In our setting, all lies have to be in a consecutive set of k rounds.

We show that (for big n) Paul needs roughly logn+loglogn+k rounds to determine the number, which is only k more than the case of just one single lie.

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© 2006 Springer-Verlag Berlin Heidelberg

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Doerr, B., Lengler, J., Steurer, D. (2006). The Interval Liar Game. In: Asano, T. (eds) Algorithms and Computation. ISAAC 2006. Lecture Notes in Computer Science, vol 4288. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11940128_33

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