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Introduction

Features Video

https://youtu.be/BqwM6js7TkU

Description

Repetitionless is a set of shaders that removes texture tiling using multiple different toggleable techniques including:

  • Voronoi noise and cell edge sampling to split up the texture and smooth between cells
  • Random scaling and rotation between cells
  • Triplanar sampling
  • Variation texture support to add variation to the material
  • Distance blending to either change the tiling and offset or material entirely at a set distance range
  • Material Blending to overlay a separate material ontop of the main one by different noise functions or a custom mask

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