Introduction
Features Video
Description
Repetitionless is a set of shaders that removes texture tiling using multiple different toggleable techniques including:
- Voronoi noise and cell edge sampling to split up the texture and smooth between cells
- Random scaling and rotation between cells
- Triplanar sampling
- Variation texture support to add variation to the material
- Distance blending to either change the tiling and offset or material entirely at a set distance range
- Material Blending to overlay a separate material ontop of the main one by different noise functions or a custom mask