Expand description
§Windows Capture Rust Library
Windows Capture is a highly efficient Rust and Python library that enables you to effortlessly capture the screen using the Graphics Capture API. This library allows you to easily capture the screen of your Windows-based computer and use it for various purposes, such as creating instructional videos, taking screenshots, or recording your gameplay. With its intuitive interface and robust functionality, Windows Capture is an excellent choice for anyone looking for a reliable and easy-to-use screen capturing solution.
§Features
- Updates frames only when required
- High performance
- Easy to use
- Uses the latest Windows Graphics Capture API
- Supports the DXGI Desktop Duplication API
- Enhanced, hardware-accelerated video encoder with stable audio timing
§Installation
Add this library to your Cargo.toml:
[dependencies]
windows-capture = "2.0.0"Or run this command:
cargo add windows-capture§Usage
use std::io::{self, Write};
use std::time::Instant;
use windows_capture::capture::{Context, GraphicsCaptureApiHandler};
use windows_capture::encoder::{
AudioSettingsBuilder, ContainerSettingsBuilder, VideoEncoder, VideoSettingsBuilder,
};
use windows_capture::frame::Frame;
use windows_capture::graphics_capture_api::InternalCaptureControl;
use windows_capture::graphics_capture_picker::GraphicsCapturePicker;
use windows_capture::settings::{
ColorFormat, CursorCaptureSettings, DirtyRegionSettings, DrawBorderSettings,
MinimumUpdateIntervalSettings, SecondaryWindowSettings, Settings,
};
// Handles capture events.
struct Capture {
// The video encoder that will be used to encode the frames.
encoder: Option<VideoEncoder>,
// To measure the time the capture has been running
start: Instant,
}
impl GraphicsCaptureApiHandler for Capture {
// The type of flags used to get the values from the settings, here they are the width and height.
type Flags = (i32, i32);
// The type of error that can be returned from `CaptureControl` and `start`
// functions.
type Error = Box<dyn std::error::Error + Send + Sync>;
// Function that will be called to create a new instance. The flags can be
// passed from settings.
fn new(ctx: Context<Self::Flags>) -> Result<Self, Self::Error> {
// If we didn't want to get the size from the settings, we could use frame.width() and frame.height()
// in the on_frame_arrived function, but we would need to create the encoder there.
let encoder = VideoEncoder::new(
VideoSettingsBuilder::new(ctx.flags.0 as u32, ctx.flags.1 as u32),
AudioSettingsBuilder::default().disabled(true),
ContainerSettingsBuilder::default(),
"video.mp4",
)?;
Ok(Self { encoder: Some(encoder), start: Instant::now() })
}
// Called every time a new frame is available.
fn on_frame_arrived(
&mut self,
frame: &mut Frame,
capture_control: InternalCaptureControl,
) -> Result<(), Self::Error> {
print!("\rRecording for: {} seconds", self.start.elapsed().as_secs());
io::stdout().flush()?;
// Send the frame to the video encoder
self.encoder.as_mut().unwrap().send_frame(frame)?;
// The frame has other uses too, for example, you can save a single frame
// to a file, like this: frame.save_as_image("frame.png", ImageFormat::Png)?;
// Or get the raw data like this so you have full control: let data = frame.buffer()?;
// Stop the capture after 6 seconds
if self.start.elapsed().as_secs() >= 6 {
// Finish the encoder and save the video.
self.encoder.take().unwrap().finish()?;
capture_control.stop();
// Because the previous prints did not include a newline.
println!();
}
Ok(())
}
// Optional handler called when the capture item (usually a window) is closed.
fn on_closed(&mut self) -> Result<(), Self::Error> {
println!("Capture session ended");
Ok(())
}
}
// Opens a dialog to pick a window or screen to capture; refer to the docs for other capture items.
let item = GraphicsCapturePicker::pick_item().expect("Failed to pick item");
// If the user canceled the selection, exit.
let Some(item) = item else {
println!("No item selected");
return;
};
// Get the size of the item to pass to the settings.
let size = item.size().expect("Failed to get item size");
let settings = Settings::new(
// Item to capture
item,
// Capture cursor settings
CursorCaptureSettings::Default,
// Draw border settings
DrawBorderSettings::Default,
// Secondary window settings, if you want to include secondary windows in the capture
SecondaryWindowSettings::Default,
// Minimum update interval, if you want to change the frame rate limit (default is 60 FPS or 16.67 ms)
MinimumUpdateIntervalSettings::Default,
// Dirty region settings
DirtyRegionSettings::Default,
// The desired color format for the captured frame.
ColorFormat::Rgba8,
// Additional flags for the capture settings that will be passed to the user-defined `new` function.
size,
);
// Starts the capture and takes control of the current thread.
// The errors from the handler trait will end up here.
Capture::start(settings).expect("Screen capture failed");Modules§
- capture
- Contains the main capture functionality, including the
crate::capture::GraphicsCaptureApiHandlertrait and related types. - d3d11
- Internal module for Direct3D 11 related functionality.
- dxgi_
duplication_ api - Contains types and functions related to the DXGI Desktop Duplication API. DXGI Desktop Duplication API wrapper.
- encoder
- Contains the encoder functionality for encoding captured frames, including
crate::encoder::VideoEncoder. - frame
- Contains the
crate::frame::Framestruct and related types for representing captured frames. - graphics_
capture_ api - Contains the types and functions related to the Graphics Capture API.
- graphics_
capture_ picker - Contains the functionality for displaying a picker to select a window or screen to capture:
crate::graphics_capture_picker::GraphicsCapturePicker. - monitor
- Contains functionality for working with monitors and screen information:
crate::monitor::Monitor. Utilities for querying and working with display monitors. - settings
- Contains the
crate::settings::Settingsstruct and related types for configuring capture settings. - window
- Contains functionality for working with windows and capturing specific windows:
crate::window::Window. Utilities for querying and working with top-level windows.
Structs§
- Graphics
Capture Item - Exported for the trait bounds