Gaming
Learn how to avoid the dangers that can come from gaming if misused and not monitored.
Gaming
Learn how to avoid the dangers that can come from gaming if misused and not monitored.
Benefits of Video Game Play: Content and Context Matter
Video games are extremely popular among children and teenagers, and their impact on young people’s development remains a hotly d...
Video games are extremely popular among children and teenagers, and their impact on young people’s development remains a hotly debated topic.
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digitalwellnesslab.org
6 minutes
Child Grooming and the Metaverse – Issues and Solutions
Discusses how certain features of metaverse environments may contribute to child grooming, and details platform features and polic...
Discusses how certain features of metaverse environments may contribute to child grooming, and details platform features and policies that are essential for prevention and response.
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cyberbullying.org
7 minutes
Family Guide to Problematic Interactive Media Use (PIMU)
Offering young people opportunities to engage in key developmental tasks of adolescence, technology and media use can be overused ...
Offering young people opportunities to engage in key developmental tasks of adolescence, technology and media use can be overused or used compulsively, in ways that interfere with a young person’s daily life.
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digitalwellnesslab.org
5 minutes
Family Guide to Problematic Interactive Media Use (PIMU)
Offering young people opportunities to engage in key developmental tasks of adolescence, technology and media use can be overused or used compulsively, in ways that interfere with a young person’s daily life.
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digitalwellnesslab.org
5 min read
Family Guide to Video Game Livestreaming
Learn about the benefits and risks of video game livestreaming and how to help your child participate in a healthy way.
Learn about the benefits and risks of video game livestreaming and how to help your child participate in a healthy way.
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digitalwellnesslab.org
7 minutes
Family Guide to Video Gaming
A quarter of children and teens believe they spend too much time playing video games which can both contribute to, and harm, their...
A quarter of children and teens believe they spend too much time playing video games which can both contribute to, and harm, their overall health and wellbeing.
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digitalwellnesslab.org
10 minutes
The Metaverse: Opportunities, Risks, and Harms
Details the potential risks, harms, and user safety implications that may accompany the widespread adoption of the metaverse.
Details the potential risks, harms, and user safety implications that may accompany the widespread adoption of the metaverse.
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cyberbullying.org
10 minutes
VR and Metaverse Safety: Top Ten Tips for Parents
Top ten tips for parents about VR and the Metaverse
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cyberbullying.org
5 min read