Initially, I wanted to Make a game similar to Punch Out and Street Fighter, but then I switched to something closer to DDR. The Idea of You Can't Win Was just to try to emulate the Quarter eating difficulty of older arcade games.
Like 3-4 days in, My initial project corrupted. I immediately switched to the grid controls and got rid of the initial complexity I had planned to include. I got rid of the precision dodging (which was pretty much the crux of the game play and the only bit of Punch out I had included) first and replaced that with a grid based damage system. The game has an ending I think it is possible and potentially easy to reach the ending.
Built With
- it-was-made-in-blocks-on-makecode-arcade
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