My main inspiration ##

My main for this game was a game called Gris. Gris is also a puzzle platformer game, which I personally liked a lot due to its unique art-style and fun gameplay. I also wanted to make a game puzzle-platformer game, with my own little twist on it.

How we built it

We used Photoshop and Krita mainly for creating assets for this game, and the whole game was made on Godot Engine.

Challenges we ran into

To come up with an interesting concept for the game and actually finishing it before the deadline was very fun and challenging at the same time.

Accomplishments that we're proud of

We are proud how this game overall turned out at the end. It was very close to our initial vision we had for the game, and seeing players really enjoying the game during play testing was also a great accomplishment for us.

What we learned

We learn how to manage a project in a limited time and how to manage your time according to it.

What's next for Yin Yang

We will try to get as many reviews as possible for this game and then polish it further. Our overall vision for this game is to make it as fun as possible for our players.

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