Inspiration
Castlevania and Metroid
What it does
Plataformer with manual Scene selection, ground and air enemies that follow pathing, custom sprites and animations, tileset, movement, jump, double-jump, health system that goes down when falling off map, game over screen letting you restart map or exit game (only able to exit once exported), unfinished enemy collision.
How I built it
Using C#, piskel and aseprite.
Challenges I ran into
Double-jumping, collision mapping.
Accomplishments that I'm proud of
Actually finishing a competent movement system, created all possible sprites for the game, functioning enemy paths.
What I learned
How to use C# with Unity and a multitude of methods that can be used in Unity.
What's next for Yeti The Wizard
Hopefully finish the game when I have more time and sleep.
Built With
- aseprite
- c#
- piskel
- sublime-text
- unity
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