Inspiration
We were inspired the large number of sensors available to us. We took this inspiration and used it to build something cool and create a great project for Durhack!
What it does
We created a puzzle game where you have to get water from a start to an end goal. To make it a lot cooler we used a number of sensors to get a wide variety of inputs (e.g. button, vibration sensor [our rage sensor], and a steam sensor.) These inputs are used to open valves to allow water to pass through towards your end goal!
How we built it
We did a lot of testing with Raspberry Pis and an Arduino Mega, later focusing our efforts on the Arduino due to the greater number of inputs it permitted. The Arduino required writing software for it in C, where we bundled the output data in an efficient manner before sending the data serially to the rest of the chain. The game itself was built in Godot.
Challenges we ran into
After testing individual components and sections of the system, it was a challenge to combine these areas into one coherent system. Having to deal with merge conflicts.
Accomplishments that we're proud of
- Our team member completing his first hackathon, including a Git Crash Course
- Cool Hardware Hack
What we learned
- Git
- Godot
- How to use a Breadboard
What's next for Where's My Sensor?
more sensors...

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