Inspiration
We wanted to use an oculus rift, and wizard's chess seemed pretty cool
What it does
A chess game for oculus rift in which the player can walk around on the board. Online multi-player is also implemented
How we built it
Server was written in Golang, client was created using Unreal 4 with C++
Challenges we ran into
Getting libraries to work with unreal: the provided headers failed to compile Getting networking to work
Accomplishments that we're proud of
Getting networking running A working move checker on the server
What we learned
Don't use Unreal Also, bring a more powerful computer if we want to use VR
What's next for VizChess
Consignment to the indie game graveyard (just kidding, probably)
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