Inspiration
We were initially inspired by the visuals of a kaleidoscope.
What it does
The fragment shaders run code on the GPU, and display the output onto the screen
Challenges we ran into
The graphics pipeline is classically difficult to start working with, so the start of our project was difficult.
What we learned
We understand the graphics pipeline at the level of OpenGL, and how shader code is used to make stunning visuals.

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