Inspiration

We were initially inspired by the visuals of a kaleidoscope.

What it does

The fragment shaders run code on the GPU, and display the output onto the screen

Challenges we ran into

The graphics pipeline is classically difficult to start working with, so the start of our project was difficult.

What we learned

We understand the graphics pipeline at the level of OpenGL, and how shader code is used to make stunning visuals.

Built With

Share this project:

Updates