Inspiration
Aimlabs and other aim trainers for FPS games
What it does
Trains your mouse flicking skills
How we built it
Every time the button is pressed, the button is moved to a random place on a GUI for the user to flick to
Challenges we ran into
Figuring out how to create a GUI proved challenging at first
Accomplishments that we're proud of
Implementing an ActionListener for a Button
What we learned
How to create a basic GUI and code using event-driven programming
What's next for Useless Mouse Flicking Trainer
Improvements and furthering in the designs - perhaps creating a more sophisticated flicking interface (3D?)
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