Inspiration

Aimlabs and other aim trainers for FPS games

What it does

Trains your mouse flicking skills

How we built it

Every time the button is pressed, the button is moved to a random place on a GUI for the user to flick to

Challenges we ran into

Figuring out how to create a GUI proved challenging at first

Accomplishments that we're proud of

Implementing an ActionListener for a Button

What we learned

How to create a basic GUI and code using event-driven programming

What's next for Useless Mouse Flicking Trainer

Improvements and furthering in the designs - perhaps creating a more sophisticated flicking interface (3D?)

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