GAME DEVELOP USING Unity 3D: import asset store unity chan import asset from vuforia database 3d image animator connect
build/run c#
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class player : MonoBehaviour { public Animator anim;
// Use this for initialization
void Start () {
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown("1"))
{
anim.Play("WAIT01",-1,0f);
}
if (Input.GetKeyDown("2"))
{
anim.Play("WAIT02", -1, 0f);
}
if (Input.GetKeyDown("3"))
{
anim.Play("WAIT03", -1, 0f);
}
if (Input.GetKeyDown("4"))
{
anim.Play("WAIT04", -1, 0f);
}
}
}
Built With
- c#
- developer.vuforia.com
- unity-2017.3.1p4-personal(64bit)
- visual-studio

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