Inspiration
We got inspired by the game Five Nights at Freddies for the sprites, but Pac Man for the overall game design
What it does
Its a game where in you have to evade Springtrap, who kills the main character
How we built it
We used Java and VisualCode Studio LiveShare
Challenges we ran into
Getting sprites, and the overall design of the game
Accomplishments that we're proud of
Getting past certain challenges like the bot's behaviour and it's sudden freezes
What we learned
Use the time really wisely and also a lot about Java Graphics and Util.
What's next for Three Nights at Franklins
Full scale launch on the app store (not actually) Actually, we will try to make the app either better, or start from scratch and build a better version of this considering how it was super rushed to develop.
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