Inspiration

We got inspired by the game Five Nights at Freddies for the sprites, but Pac Man for the overall game design

What it does

Its a game where in you have to evade Springtrap, who kills the main character

How we built it

We used Java and VisualCode Studio LiveShare

Challenges we ran into

Getting sprites, and the overall design of the game

Accomplishments that we're proud of

Getting past certain challenges like the bot's behaviour and it's sudden freezes

What we learned

Use the time really wisely and also a lot about Java Graphics and Util.

What's next for Three Nights at Franklins

Full scale launch on the app store (not actually) Actually, we will try to make the app either better, or start from scratch and build a better version of this considering how it was super rushed to develop.

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