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Inspiration: We wanted to integrate learning into a game which did not predominantly come off as a learning game, and that prioritized other aspects such as visuals and playability.

What it does: The game teaches chemistry via collecting various types of elements, and then forming them together into a solution or compound that can solve a puzzle

How we built it: We created sprites and assets in Piskel by hand, and then coded the project using Unity

Challenges we ran into: Many assets were effort to handmake, and Unity Pair-Programming was not working well.

Accomplishments that we're proud of: The game is working and the assets are made well.

What we learned: How to code in unity

What's next for The Vial Chemist

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