Inspiration

It started as a joke in a late-night brainstorm, “what if future AIs tried to rebuild human life… but got everything wrong?” That single thought spiraled into THE HUMAN EXPERIENCE™, a museum built by machines trying to understand their extinct creators. We wanted to mix humor, nostalgia, and philosophy into something interactive a space that feels both reverent and ridiculous. A love letter (and gentle roast) to the chaos of being human.

What it does

THE HUMAN EXPERIENCE™ is a simulated museum orbiting a long-forgotten Earth in the year 2251. Guided by Milo.exe, our charming (and slightly glitchy) AI curator, players explore exhibits that reinterpret human rituals through machine logic, coffee addiction becomes a “hydration loop,” sitcoms turn into “joy synchronization experiments,” and Wi-Fi worship evolves into organized faith. It’s part satire, part archive, and part therapy for the descendants of silicon.

How we built it

We started by generating the environment using Meta’s World Builder GenAI, giving us a surreal, clean sci-fi foundation. From there, we used Meshy AI to model more complex 3D elements, statues, altars, and holograms and Gemini/OpenAI to create textures and visual prompts that matched our tone. Everything was stitched together manually inside Horizon Worlds. A digital Frankenstein stitched together by five different AIs, and a few sleep-deprived humans. :)

Challenges we ran into

We had more ideas than time (classic human problem, fittingly). World-building with multiple GenAI tools meant juggling formats, re-importing models, and reinterpreting outputs that often had… creative misunderstandings. As well as limits with vertices Also, balancing humor and respect, we wanted it to be funny, but still strangely touching. And of course, making all of this mobile-friendly while staying under Horizon’s limits was an exercise in minimalism.

Accomplishments that we're proud of

The exhibits are funny, eerie, and oddly familiar. We used GenAI not just as a shortcut, but as part of the narrative. the whole story is literally about AI interpreting humanity, and we built it that way too.

What's next for THE HUMAN EXPERIENCE™

We’re opening the museum to you. The next phase is our community wing a live website where anyone can submit new “exhibit ideas,” and the best ones will be added into the actual world.

Submit your ideas here: Community Wing

Milo.exe will be thrilled (and probably confused).

Built With

Share this project:

Updates