Inspiration
Sometimes just reading information from a book or online isn't enough, you need to interact with the material in order to truly retain the information.
What it does
The player is dropped into an unknown land as the botanist, they must explore this uncharted territory and discover the different types of unique foliage on this land, recording the information of the plant into their journal. They win once they have completed the journal.
How we built it
Unity and Blender
Challenges we ran into
We struggled for a while with implementing the inventory and health system, as well as the graphics and level design.
Accomplishments that we're proud of
Making several of our own assets, and creating the inventory system
What we learned
How to create assets, the basics of Unity, and creating UI scripts.
What's next for The Botanist
More plants to learn about, puzzles to solve in order to find certain plants, and a bigger world to explore.

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