Inspiration

Sometimes just reading information from a book or online isn't enough, you need to interact with the material in order to truly retain the information.

What it does

The player is dropped into an unknown land as the botanist, they must explore this uncharted territory and discover the different types of unique foliage on this land, recording the information of the plant into their journal. They win once they have completed the journal.

How we built it

Unity and Blender

Challenges we ran into

We struggled for a while with implementing the inventory and health system, as well as the graphics and level design.

Accomplishments that we're proud of

Making several of our own assets, and creating the inventory system

What we learned

How to create assets, the basics of Unity, and creating UI scripts.

What's next for The Botanist

More plants to learn about, puzzles to solve in order to find certain plants, and a bigger world to explore.

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