Inspiration

We were inspired by the RidgeHacks prompt and MSpaint .

What it does

It allows you to place circles down on the canvas to create designs of your liking.

How we built it

We used the Java canvas class and the scanner class.

Challenges we ran into

Replit canvas did not load, and we had to use the very user-unfriendly application called BlueJ. We also had issues importing the canvas class and we ran into trouble with the keyListener class when we tried to replace the scanner class to create a more user-friendly experience. Ultimately, we weren't able to implement the keyListener so we had to stick with the scanner.

Accomplishments that we're proud of

We got it to run without errors and it was successful in drawing and the cursors did not go out of the canvas. It also can be used to draw other shapes.

What we learned

We learned more about Java libraries, such as the drawable class, the keyListener class, and the Scanner class.

What's next for Super Drawable Drawing Machine

We should really learn the key listener class to create a more user-friendly experience. We also could add more options and account for user errors in typing instructions.

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