Inspiration
Procedurally generated storytelling and retro arcade games
What it does
Prompts the user to tell a story and takes that audio data to procedurally generate a unique planet based on their responses.
How we built it
Using Unity programming as well as woodwork for the arcade cabinet and general circuitry for the controls
Challenges we ran into
Hardware compatibility
Accomplishments that we're proud of
Innovative use of audio to create an audio/visual story
What we learned
The value of diverse skillsets when making a multimedia project
What's next for Storyscapes
Possibly a more polished web application that can be played elsewhere!
Log in or sign up for Devpost to join the conversation.