Inspiration

Procedurally generated storytelling and retro arcade games

What it does

Prompts the user to tell a story and takes that audio data to procedurally generate a unique planet based on their responses.

How we built it

Using Unity programming as well as woodwork for the arcade cabinet and general circuitry for the controls

Challenges we ran into

Hardware compatibility

Accomplishments that we're proud of

Innovative use of audio to create an audio/visual story

What we learned

The value of diverse skillsets when making a multimedia project

What's next for Storyscapes

Possibly a more polished web application that can be played elsewhere!

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