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Digital Archieve of Sphere's Development
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Thematic Inspiration
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Intial Concept
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AI Attack
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Learning Design
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Recognition that hard work pays off
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Suspense before grand mock reveal
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Mock Design - Loading Screen
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Mock Design - Outersphere; Closer the friends are to you on the hill the closer they are to you inner circle
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Mock Design - Finding friends and scheduling sidequests in local 3rd spaces
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Mock Design - Friend Profile
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Mock Design -
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Refer to the Youtube Link
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Because we bridge the intersectionalities of 2016, with a modern nostalgia, and UI/UX
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Project is powered by the power of friendship
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:P
Sphere focuses on a radial architecture where social proximity is quantified and visualized through a Friendship Score, which dictates a user's placement within the central Innersphere. This dynamic mapping requires a coordinate system that adjusts the distance from the center based on interaction frequency, ensuring that the most relevant connections remain grounded in the user's immediate visual field. The interface employs a glassmorphic design language, characterized by background blur and semi-transparent layers, to maintain the Frutiger Aero aesthetic while organizing complex data like recent Sidequests and collaborative blog folders. By moving away from chronological feeds and toward this spatial representation, the project explores how information hierarchy can be redefined through a combination of engagement-based algorithms and high-fidelity visual feedback.
Built With
- canva
- claude
- framer
- gemini

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