Inspiration
Super Mario Galaxy, Patema Inverted, Celeste
What it does
It's a 2D planet hopping platform game where each planet has it's own gravity
How we built it
Using Godot Engine
Challenges we ran into
How to get object positions and calculate net gravity, gameplay fine-tuning
Accomplishments that we're proud of
The gravity works, gameplay is pretty good, and it looks great
What we learned
GDScript and Godot's particle engine
What's next for Space Sailor
Would like to fine tune the gameplay, design levels and expand it into a full game
Built With
- gdscript
- godot

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