Inspiration
Houses -> Windows -> Sunlight
What it does
Visualizes the suns path through your room over the seasons.
How we built it
Challenges we ran into
Differing rendering between mobile preview and on-device slowed initial testing iteration times but didn't end up affecting our final render technique. We ran into limitations of materials with disabled depth test not able to read the occlusion depth underneath (possibly related to smooth occlusion) but we think we found a workaround for the future with the raw depth API.
Accomplishments that we're proud of
We created a material on the room-scan global mesh that could then ray trace through window positions automatically determined through the Scene API room scanning semantic object set up.
What we learned
We learned the Scene and passthrough APIs, experimenting with many compositing techniques and other rendering.
What's next for SolArc
Another trip around the sun.

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