💡 Inspiration

We are fans of Spy x Family who cannot get over the spy theme…

🔍 What it does

An upgraded version of the old-school snakes and ladders, this version makes it possible for combat and laying traps around the map to sneak up on opponents!

🔧 How we built it

  • Made with Unity! We spent a long time considering all the classic board games, their main mechanics, what made them fun, what we liked about them and so on. We then explored different narrative themes that could set the stage for our game. In the end, we decided to work on creating a brand new version of Snakes and Ladders, but with new features such as bidirectional ladders, power cards and turn-based combat to add more depth and strategy to give the players more control over the game.

🏃‍♂️ Challenges we ran into

  • First time building a board game, let alone one with unity
  • Trying to design a board from scratch, along with all the assets, game mechanics and storyline
  • Working with TileMap to paint made it easy to build maps but it was not easy to give each tile its own set of characteristics… I ended up doing away with the TileMap and found another way to implement the map

🏅 Accomplishments that we're proud of

  • Made a turn-based board game with Unity
  • We didn't give up even though we encountered a lot of issues, at the end, even though some of our more advanced features weren't completed in time, we were able to simplify our code to produce an MVP of the product

🧠 What we learned

  • TileMap, even though it wasn’t used in the final implementation
  • How to make a card management system in Unity!

⏭️ What's next for Snakes&Spies

  • Randomise the snakes and ladders for each game
  • Handle edge cases like 3 players on 1 tile
  • Prevent players from clicking on opponent cards in combat with overlays
  • Make a comprehensive user guide

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