Inspiration
After surfing online, we found some cool videos of 3d tracking with an eye. We thought taking those concepts and bringing it to a mobile game would be a wonderful combination of the two, and bring more physical activity in a game.
What it does
This game provides a source of endless activity and encourages people to be active with their body/eyes providing a more full health experience. Travelling down a slippery slope, users have a chance to have a good time dealing with obstacles and can enjoying the ride.
How we built it
This app was built on Unity, a popular 3D software that is used by popular app developers and companies. Some renders were also done on Blender, and open computer vision on Python and Unity were explored.
Challenges we ran into:
- Learning unity in general was a challenge. A number of strange issues happened: large installs, learning the syntax (e.g. mesh, font assets)
- Source control with Github was more challenging with 3D renderings. The files were more dependent on one another making it difficult for multiple users at a time.
- Computer vision libraries worked well on Python but did not work on Unity
Accomplishments that we're proud of
- Render/app looks amazing and provides users a good experience
- Really cool idea making the slide and the randomness of the colours
What we learned
- App development can be a challenge
- Great UI/UX makes for an impressive project
What's next for Slippery Slope
- Exploring the iOS mobile development is a thing that might be done to the app in the future
Built With
- adobe-illustrator
- blender
- c#
- mobile-development
- python
- unity

Log in or sign up for Devpost to join the conversation.