Inspiration
i was going to make a 2d platformer for fun but wanted to get the physics part done
What it does
simulates a 2d physics engine with blocks. there is a "character" (sort of) you control and can collide into the ground and walls. falling and jumping has a gravity/acceleration effect to simulate accurate physics.
How I built it
I used the SFML graphics library to build a simple environment and then created the physics by calculating intersection points.
Challenges I ran into
In the first algorithm I used glitching through the ground happened a lot
Accomplishments that I'm proud of
Finally getting it to not glitch through the ground while jumping
What I learned
physics are annoying
What's next for sky land
recycle bin or 2d platformer
Built With
- c++
- sfml
- visual-studio
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