Inspiration - Our group is very high making small games. However, we've never made a game with different enemies having their own unique logic and attack patterns, so we wanted to challenge ourselves with trying to do so.
What it does - You're moving around in a 2D space and with infinitely spawning enemies that appear every 10 seconds and you need to outlast them to win.
How we built it - We used Microsoft's MakeCode Arcade to build this game. It's software that you use in Java script.
Challenges we ran into - We struggled with giving projectiles proper collision detection and deciding how we would differentiate the enemies.
Accomplishments that we're proud of - We were proud of
What we learned - We learned that even the smallest of games take a lot of time to be made and made well.
What's next for Skull Survivor - We might add something like a P v P mode in the future.
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