We were originally inspired by the Storytelling prompt. We thought it would be very interesting to see a person to play a video game where the environment changes depending on your brainwaves.
Signal Lost utilizes the player's brainwaves and changes the story that they follow by considering what is happening inside their brain. If you are calm, your character is allowed to perform brave actions. Whereas if you are scared, your character is refrained from performing those actions.
We built Signal Lost by combining a Muse headset, the bluemuse app, pylsl, and pygame to create a python-based video game. We used Claude code and Gemini to give us a foundation to work on. After this, we debugged and customized the game to our liking. We also used eleven labs to create some of the audio files that we use throughout the story.
One of the biggest challenges we faced was GitHub cooperation. We struggled with this because only one of us has had experience with GitHub, and only one experience at that. This cut a lot of the time we wish we could have spent further perfecting our demo. Additionally, another difficulty was making sure the music starts and stops when it is supposed to.
We're take pride in the entire project, but we are most proud of the concept. We think that the demo we have made is just the starting point for a potential new genre of video games. Similar to choose-your-own-adventure books, we think that video games like this would enhance interest and connection to the game while allowing for a more enjoyable user experience overall.
We learned that GitHub is a difficult but incredibly useful tool. We also learned that this project could be a stepping stone to much more than the video game community. This idea could be compatible with 3D atmospheres, just like it is in 2D. This opens a whole new world of possibilities, where we can introduce psychology and neurofeedback therapy. If we manually change the EEG, we can see how a person psychologically responds to believing that they are stressed, even though they may not be, which can lead to improved research and therapy options for the public.
We would like to keep developing this game into a more usable, developed version so that others can enjoy it for themself. We would also like to add a manifold of other endings so that users can feel like their ending is unique.
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