Inspiration
When first thinking of the theme, we were inspired by chaos in two ways. The first was the concept of 2 opposing sides, yin and yang for example. The other was the concept of centrality. With that, we got the idea that player is searching for their other half so that they can be whole again.
What it does
How we built it
Challenges we ran into
Accomplishments that we're proud of
What we learned
What's next for Shooting for the Dark
Built With
- aesprite
- beatbox
- gd
- godot
- soundtrap
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