Inspiration

When first thinking of the theme, we were inspired by chaos in two ways. The first was the concept of 2 opposing sides, yin and yang for example. The other was the concept of centrality. With that, we got the idea that player is searching for their other half so that they can be whole again.

What it does

How we built it

Challenges we ran into

Accomplishments that we're proud of

What we learned

What's next for Shooting for the Dark

Built With

  • aesprite
  • beatbox
  • gd
  • godot
  • soundtrap
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