Inspiration
Playing video games is one of our most favorite hobbies and knowing how interactive and fun it is was crucial in our decision making for our solution. We knew that making a game would be a great way to bring about social awareness about the implications of climate change.
What it does
The game is a 2D side scroller adventure. In it, you go across maps collecting trash and raw materials to repair green energy machines such as solar panels and wind turbines. As you recycle more and more trash and repair the machines, the world's health bar will go up and the effects of pollution and climate change will slowly disappear. Doing this will reveal dialog boxes intended to educate the player about how climate change affects us and what they can do to help avoid the reality that they face in the game.
How we built it
We built this game using C# scripts in Visual Studio Code and implemented it with Unity. For our game models, we used LibreSprite.
Challenges we ran into
We did not have much experience with C# and were completely new to using Unity. We also had major issues using the collaborate function as it is not very optimized yet.
Accomplishments that we're proud of
Making a functioning movement script along with a pickup and complementary inventory UI script is something we're very proud of because we had to learn a completely new coding language in such a short amount of time.
What we learned
We learned the proper syntax and formulation of C# scripts and how they interact with each other. We also learned about how to create pixel art and use it to create 2D maps in Unity and object interactions.
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