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Inspiration

Zelda. Rust.

What it does

Currently, only a section of Dungeon 1 is built. Simple graphics, movement, combat/enemies, and inventory are all implemented.

How we built it

All code is written in Rust. Sdl2 crate is used for graphics and keyboard input.

Challenges we ran into

Both group members are new to Rust- one began learning Rust a couple weeks before the hackathon, and the other began on the 1st day of the hackathon. Rust is hard.

Accomplishments that we're proud of

Managing the codebase, compiling across both Windows and Linux, and getting a working game loop

What we learned

We learned a lot about both Rust development and game development in general!

What's next for Rusty Zelda

Future plans- get Rusty Zelda playable on the PS Vita, implement overworld, implement sprites and sound

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