We were inspired by the theme of the event and decided to along with the them of space cowboy. The project functions as a bounty board system meant to simulate the bounty boards displayed in the show "Cowboy Bebop". The user is allowed to post bounties, view bounties, delete bounties, and edit bounties. We also allow them to claim, complete, or open the bounty up to everyone. We also implemented a search function that utilizes ai to read through the bios on each bounty and return a bounty that matches the users plain English requirements for a bounty.

The biggest challenge we ran into was in the beginning we lost focus on what we should have been working on to start with and started working in circles over-complicating the initial build. We had to communicate as a team to make a clearer project timeline after this to solve the problem.

We're proud of being able to complete this project on a framework that none of us have used before the hackathon, using a language a majority of us in the team were mainly unfamiliar with. We did this to give ourselves an extra learning challenge on top of the project.

We learned how to work within team settings where work is divided between members. We also learned how to use the .net framework and how to host websites. This project was a great learning experience on team-work and working towards a common goal with that team.

We will continue to add more features to Rowdy Bounty, potentially a way to gameify it and add a user system that keeps track of claimed bounties and rewards. We are proud of our project and will continue to support it and work on it after this.

Share this project:

Updates