How we built it

After brainstorming ideas and settling on one we delegated tasks to everyone. One person would work on the code for math generation. One person would work on the art. Two people worked on the Unity Engine and the gameplay aspects of the game. We each focused heavily on our tasks but contributed to other duties when others needed help.

Challenges we ran into

Designing the way that objects would act "magnetic" to each other and share information amongst themselves was a difficult task as was the programming of the equation generation that needed to be scalable and customizable.

Accomplishments that we're proud of

With trust in our teammates and focusing on our own tasks effectively, when we finally had to bring it all together we were proud to have a game that came together as a fully functioning developed product to share, even if the scope was shortened temporarily. Several of us participated in a previous hackathon and were not able to finish a complete product then, so this is a great step forward. There were also things such as art, the Unity engine, or C# that one or more team member may have never touched before and yet were able to make something great in the end.

What we learned

We learned how to write out our logic before starting to code, collaborating with each other to refine our thoughts. We also learned to delegate tasks, trusting in others to complete their part. We learned how much we are capable of in such a short time fram and how we may better utilize it in the future.

What's Next for Rooted in Math

Three of the four members want to continue working on the project. They want to flesh the game out and release it, so they can have the experience of fully developing a video game as college students.

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