You play as the god of a small stone kingdom, making choices that guide your people through crises. Each event gives you three possible commandments, and every option raises some stats while lowering others. Your only goal is to keep all your kingdom’s vital stats (food, health, security, stability, and wealth) above zero for as long as possible. As time passes, the decision timer shrinks and situations grow more chaotic, forcing quick trade‑offs and constant balancing. You can spend some of your kingdom’s wealth to extend the timer for a decision, buying yourself a little breathing room when things get tense. Your reign ends the moment any one stat collapses, so survival depends on managing risks, protecting your weakest area, and knowing when extra time is worth the cost.

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