Inspiration
The Project is inspired by Dante's inferno, where Dante explores hell, as well as how bad compression was.
What it does
The project uses multiple libraries to show you a highly compressed image of famous works of art, in your own personal hell, nd using the pygame library, whenever you try to "escape" with the wasd keys, you are only led to another room, with a new image, provided by the random module, and a demon to watch over you, creating art.
How we built it
We built the project using python, using the pygame library to react to the movement, as well as, display it, while using the Pillow fork of the Python Imaging Library to compress the images, using the os module to get the images form a folder, and the random module to change the art.
Challenges we ran into
There were many extensions we wanted to add, but due to difficulties with pygame, we were unable to add them and had to change our idea.
Accomplishments that we're proud of
We're proud of finally making pygame to work, as it was a struggle to figure out how to make some effects work.
What we learned
We learned, through this project, how to create a simple pygame project, while we also developed an understanding of the many, many limitations of pygame itself
What's next for RidgeHacks-ImagesofHell
The next thing for RidgeHack-ImagesofHell is to put it on a website, so it's easy accessible and to improve the graphics, as, despite the premise, are very raw.

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