Background
Did you know that 46.5 percent of Indonesian children in grade 4 elementary school are less able to read? not only that, even 9 out of 10 Indonesian children do not like mathematics, because students think that mathematics is the most difficult subject. Also most children only use smartphones just to play games or watch youtube.
Solution
To overcome this problem, we created rewint. Rewint was created to help children learn basic things, such as writing, reading, and arithmetic. We apply the gamification aspect to make children learn by using elements in the game to motivate students to be more enthusiastic while learning and make students more involved in the learning process.
Tech Stack
- Flutter
- Firebase
- Figma
Challenges we ran into
The biggest problem we faced was the use of voice recognition, a quiz system, and a point system that could be used to buy items.
Accomplishment We Proud Of
From this project we learned a lot, especially mobile application development using Flutter and Firebase. Also we learned a lot about machine learning for mobile
What's Next for rewint
In the future we want to continue the point system that can be used to buy videos in the shop. And also make our application usable offline
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