Inspiration

Inspired by the theme "Set in Stone", we decided to imagine a game where there is a set of predetermined conditions that the player must fulfil. These are similar to "stage objectives" in many games, but in ours, they are less clear cut and we try to make them more esoteric.

What it does

To play the game, the player inputs a sequence of 5 moves every round. There are several options, such as idling, moving and attacking. Enemies may also be present in the stage, however they will also have a set of moves they will make per round that are executed in tandem with the player. It is up to the player to have the "foresight" to predict and plan ahead in order to fulfil their destiny.

How I built it

The game is programmed in Godot. The music was composed in GarageBand.

Challenges I ran into

:pepepray

Accomplishments that I'm proud of

I think the game was pretty neat. Definitely the most content we put into a game for a Game Jam.

What I learned

:shrugs

What's next for Predetermined

idk tbh

Built With

  • godot
Share this project:

Updates