Inspiration
In a world where young adults are increasingly sedentary, spending more time on devices than moving their bodies, we saw an opportunity. The fitness industry's traditional models—expensive gyms and rigid class schedules—are failing an entire generation. We discovered that 42% of people experience appearance-based anxiety about working out, and 72% crave the flexibility from online fitness apps as opposed to traditional gyms. PolyPace was created with a simple thought in mind: What if we could make exercise feel like play?
What it does
🏃PolyPace is a first-person VR game that transforms exercise into an immersive, enjoyable experience. By gamifying physical activity, we've created a solution that allows users to work out comfortably at home, on their own schedule, without the intimidation of traditional fitness environments. Users can have their motions translate into real-time actions in-game and progress through a series of obstacles, getting exercise, experiencing stunning visuals and listening to our wonderful custom soundtrack (thanks Baseless!) along the way. At the end of each level, users can track their progress to see how many calories they've burned to help them continue their fitness journey.
How we built it
- Motion tracking via OpenCV and OpenXR
- MetaQuest 3 for immersive VR experience
- Custom front-end designed in Blender
- Unity integration for seamless game development
Challenges we ran into
🌼Our team grappled with technical and logistical hurdles during PolyPace's development. Relearning Unity's latest updates, resolving complex motion tracking depth calculation errors, and managing the project amidst a packed hackathon schedule tested our adaptability. Despite these challenges, we remained committed to creating an innovative VR fitness experience.
Accomplishments that we're proud of
🍃 We're most proud of creating a visually and technically impressive solution that could potentially help thousands of young adults overcome their barriers to fitness. Over just 24 hours, our team learned and relearned many techniques from the past, freshening up our skills in Unity and Blender.

Log in or sign up for Devpost to join the conversation.