Inspiration

Visualizing the concept of infinity and representing something that our brain doesn't frequently perceive - the International Space Station's orbit around the Earth.

What it does

  • Utilizes real-time data of both the ISS's location and the user's smartphone location.
  • Processes and models this data in Unity. ## How we built it
  • Employed the 'where is ISS' API to fetch live ISS location data.
  • Collected personal GPS data from smartphones, integrated into a Raspberry Pi setup.
  • Modelled both datasets in Unity. ## Challenges we ran into
  • Minor technical glitches like typographical errors led to significant issues.
  • Cross-OS Unity work created unwanted changes and Git conflicts.
  • GPS-only device unavailability led to innovative improvisations. ## Accomplishments that we're proud of
  • Persistent troubleshooting.
  • Efficient use of the ISS API.
  • Successful modeling in Unity of Earth, ISS, and real-time GPS data. ## What we learned
  • Enhanced Unity and c# skills.
  • Devising solutions for hardware constraints. ## What's next for PoisedVisualCrab
  • Incorporate historical ISS orbit data for enhanced visualization.
  • Display vector velocity of the ISS for better understanding

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