Inspiration
Visualizing the concept of infinity and representing something that our brain doesn't frequently perceive - the International Space Station's orbit around the Earth.
What it does
- Utilizes real-time data of both the ISS's location and the user's smartphone location.
- Processes and models this data in Unity. ## How we built it
- Employed the 'where is ISS' API to fetch live ISS location data.
- Collected personal GPS data from smartphones, integrated into a Raspberry Pi setup.
- Modelled both datasets in Unity. ## Challenges we ran into
- Minor technical glitches like typographical errors led to significant issues.
- Cross-OS Unity work created unwanted changes and Git conflicts.
- GPS-only device unavailability led to innovative improvisations. ## Accomplishments that we're proud of
- Persistent troubleshooting.
- Efficient use of the ISS API.
- Successful modeling in Unity of Earth, ISS, and real-time GPS data. ## What we learned
- Enhanced Unity and c# skills.
- Devising solutions for hardware constraints. ## What's next for PoisedVisualCrab
- Incorporate historical ISS orbit data for enhanced visualization.
- Display vector velocity of the ISS for better understanding
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