Inspiration
We were inspired by FPS games that we had played, especially the infinite zombie modes.
What it does
It is a fully functional survival game with one player and infinitely spawning zombies. It includes four different guns (pistol, SMG, AK-47, and dual handguns)
How we built it
We built it using Unity, while coding with JavaScript primarily and C# for the more complicated scripts.
Challenges we ran into
We were on a time crunch at the end to polish it.
Accomplishments that we're proud of
We managed to build a fleshed out, entertaining game that looks like current zombie games.
What we learned
We learned about how to manage Unity's environment with a large number of assets.
What's next for Planet Gun
We plan to add multiplayer (at least locally) and remodel the assets and levels for a higher quality gaming experience.
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