Inspiration

We were inspired by FPS games that we had played, especially the infinite zombie modes.

What it does

It is a fully functional survival game with one player and infinitely spawning zombies. It includes four different guns (pistol, SMG, AK-47, and dual handguns)

How we built it

We built it using Unity, while coding with JavaScript primarily and C# for the more complicated scripts.

Challenges we ran into

We were on a time crunch at the end to polish it.

Accomplishments that we're proud of

We managed to build a fleshed out, entertaining game that looks like current zombie games.

What we learned

We learned about how to manage Unity's environment with a large number of assets.

What's next for Planet Gun

We plan to add multiplayer (at least locally) and remodel the assets and levels for a higher quality gaming experience.

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