Inspiration

The question that inspired us was: What happens when you combine the aesthetic charm of retro technology with the power of modern AI?

What it does

RetroTech Collective is a portfolio of three interconnected projects that bridge nostalgic aesthetics with modern AI capabilities:

  1. RetroBrain: ML Time Machine - A 3-era machine learning comparison engine that trains models from the 1980s, 2000s, and 2020s on identical datasets.
  2. PixelPalette: Intelligent Pixel Art Editor - A retro-style pixel art editor with intelligent upscaling and auto-shading algorithms.
  3. ElevenLabs TTS: AI Voice Synthesis - A text-to-speech interface using ElevenLabs API for natural, expressive voice generation.

How we built it

  1. RetroBrain Development

    • Built modular ML pipeline with era-specific model classes
    • Integrated Gemini API with prompt engineering
    • Created retro terminal UI with smooth era morphing
    • Implemented "AI explains AI" feature
  2. PixelPalette Development

    • Built canvas-based drawing engine from scratch
    • Implemented custom upscaling algorithm with anti-aliasing
    • Added retro color palettes (NES, PICO-8, Game Boy)
    • Created save/load system with JSON
  3. ElevenLabs TTS Development

    • Designed simple, intuitive interface
    • Integrated ElevenLabs API with error handling
    • Added audio playback and download functionality
    • Implemented voice selection and settings
  4. Eco-Byte Farm Simulator

    • Frontend: HTML5 Canvas grid map with tile-based rendering
    • Retro UI: 16-bit sprites, pixel fonts, and chiptune audio
    • Backend: Optional Flask or Node server to fetch real-time sustainability data
    • Game Logic: JavaScript resource management engine
    • Dynamic Environment: Pollution, weather, growth cycles all tied to player choices
    • Data Input: Real APIs or user-entered carbon footprint habits
  5. Pongatron(Quantum Pong)

    • Quantum Engine: JavaScript Pong with superposition and collapse logic
    • Retro Renderer: CRT-style vector graphics with 8-bit effects
    • QRNG Support: Optional Qiskit/QRNG randomness for ball behavior
    • Cross-Platform: Runs in browser or desktop with classic arcade controls

Challenges we ran into

API Rate Limiting & Reliability - Gemini and ElevenLabs APIs have rate limits that could break during demos Solution: Implemented fallback modes with mock responses, request queuing, and error handling

Accomplishments that we're proud of

Complete Portfolio of Three Projects - Successfully built and integrated three distinct projects under unified theme Unique Concept - First portfolio we know of that combines retro aesthetics with modern AI across ML, art, and voice synthesis

What we learned

  • Deepened understanding of ML evolution from statistical methods to neural networks
  • Gained experience with multiple AI APIs (Gemini, ElevenLabs)
  • Learned to handle rate limiting, error handling, and fallback modes

What's next for RetroTech Collective

Some future improvements could be made to RetroTech Collective such as RetroBrain:

  • Add image classification dataset (CIFAR-10)
  • Implement more 2000s models (XGBoost, Gradient Boosting)
  • Add interactive confusion matrix visualizations
  • Support for custom dataset uploads

PixelPalette:

  • Animation support for sprite sheets
  • More retro color palettes (Commodore 64, Atari)
  • Layer support for complex compositions
  • Pattern brushes and stamps

ElevenLabs TTS:

  • Voice cloning capabilities
  • Batch text processing
  • Audio effects and filters
  • Integration with RetroBrain for narrated explanations

Eco-Byte Farm Simulator:

  • More eco-buildings: Wind, hydro, compost, carbon capture
  • Real-time data: Weather/air-quality directly affect the farm
  • Community: Leaderboards or shared farm challenges

Pongatron:

  • New modes: Entangled or quantum-variant gameplay
  • Quantum power-ups: Simple gate effects (X, H, Z)
  • Visual upgrades: VHS, phosphor glow, oscilloscope themes
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