Our project was created using Unity, C#, and Blender. We created a game with the goal of increasing philanthropic awareness in the community. There are three specific activities in the video game that has been created that are related to specific causes. The main character has to navigate through three activities: donating food to shelters, fundraising for breast cancer, and donating to Girl Scouts. These issues were chosen due to issues in the real world such as: poverty/food insecurity, breast cancer awareness, and creating women empowerment in young girls. Girl Scouts stands up for specific causes, such as saving the bees, and also helps young women learn to be leaders in their community.

The player can control the main character with the left and right arrow keys or A and D letter keys. There are dialogue/fun fact pop-ups and choices that the player can make, which can be selected with the enter key. The play has opportunities to make choices in the game. The environment and ending of the game is impacted depending on whether they choose to be philanthropic or ignore the opportunities to help their community. Unfortunately, we were unable to make the environment able to change with decisions, with the time constraints, but the plan was to make the environment get dimmer as the player makes choices to ignore the opportunities to help the community.

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