Inspiration
We were inspired, initially, by the interactive possibilities that Augmented Reality brought to the table. We connected this technology with our brainstormed idea to make our own headache diagnostic, tweaked the idea just a bit, and decided that we would pursue a thorough concussion testing application which took both a self-report survey and an interactive CRI test into account to provide a recommendation on whether the user should seek professional help.
What it does
ConcussionDeduction consists of two sections. The first is a self-report survey, in which the user is prompted with sliders to rate the severity of certain potential symptoms. The second is an AR component which provides a series of visual stimuli and asks questions related to said stimuli to test memory, visual comprehension, and reaction time.
How we built it
The self-report survey was built using Xcode, utilizing buttons to navigate and fill out the test. The interactive CRI test was intended to be built using Xcode and EchoAR. The CRI test was divided into 6 sections - two reaction time tests, two visual comprehension tests (the second of which also tested how well the user could remember which shapes were in the first visual comprehension test), and two tests involving the user's ability to make connections between a given legend and the shapes they see. 3D objects were supplied using poly.google.com (initially created in Autodesk Fusion 360, and then in Microsoft 3D builder, neither of which exported the objects properly).
Challenges we ran into
The first challenge we ran into involved the color of the objects we intended to upload. Since color was a very important part of the user's visual comprehension, we could not ignore this difficulty. We then had problems with coding the test, as certain parts of how the timer would work and how the self-report survey kept track of the severity of certain symptoms were difficult to finalize. Finally, EchoAR was our biggest challenge, as it was difficult to both connect the software to Xcode and actually figure out how to work with making 3D objects appear and disappear. In addition to these specific challenges, we faced many general challenges such as much more difficult communication due to the pandemic, a lack of available technology, and a lack of prior experience with Swift.
Accomplishments that we're proud of
Despite these challenges, we are proud of the effort we put in! Among our group, one of us had no experience with Swift whatsoever yet still worked hard to program the test, most of us couldn't access the EchoAR project yet still helped out with learning how to use it, and all of us have worked hard over the past two days to deliver a useful and exciting application.
What we learned
We've learned a lot about the challenges of using new software, and about how Augmented Reality works. We've also learned more about Swift and 3D modeling through work on this project.
What's next for ConcussionDeduction
In the near future, we will learn even more about how to use Swift and EchoAR in order to finalize our project and make ConcussionDeduction available to everyone.

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