Inspiration

Crypt of the necrodancer, The game had multiple phases,

What it does

rhythm adventure game that has customizable music, and a world timer that follows that beat (unfinished)

How we built it

we used godot to build the game, and pyxel edit for all the graphics

Challenges we ran into

This was our first time using godot and its language

Accomplishments that we're proud of

The sprites we created, and the backbone of the game is finished

What we learned

We need more time

What's next for Paluntia

incorporating the beat based timer.

Built With

  • godot
  • pyxel
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