Inspiration
Crypt of the necrodancer, The game had multiple phases,
What it does
rhythm adventure game that has customizable music, and a world timer that follows that beat (unfinished)
How we built it
we used godot to build the game, and pyxel edit for all the graphics
Challenges we ran into
This was our first time using godot and its language
Accomplishments that we're proud of
The sprites we created, and the backbone of the game is finished
What we learned
We need more time
What's next for Paluntia
incorporating the beat based timer.
Built With
- godot
- pyxel
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