Inspiration
Just an idea I've had for a little while. I finished my first game a little while ago, wanted to try my hand at making another one.
What it does
At the time of submission, nothing! Almost, anyway... All that works right now is the swipe input. Swiping left moves the player counter-clockwise along an elliptical path, swiping right moves the player clockwise.
How I built it
Using the Unity engine and C#. What I did differently than my first game was that I tried to get as much planned on paper before starting on any kind of code. This definitely felt less stressful and more productive.
Challenges I ran into
Getting everything consistent on paper...
Accomplishments that I'm proud of
Sticking to (as far as I know) good object oriented programming practices instead of just being lazy and leaving everything to Unity.
What I learned
- my approach to finite state machines isn't necessarily the best in terms of modularity.
- how to set things up on paper and resolve issues there before running into them after most of the issue's already been programmed...
- implementing swipe controls in unity using events.
What's next for oviform-game
- almost everything else... visual and audio assets, obstacles, menus (ui in general)... etc.
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