The Story
In a post-apocalyptic cyberpunk world, one little robot has a big journey ahead of him and nothing but his GLITCH to get him there. Travel through a cyberpunk dystopia as little robot samurai M.yk.3, desperate to return home to his maker and save him from the hostile threats taking over the city Aurorealis.
Use your Gravitational Lazer with Innate Topological Catalyst Handling (GLITCH) as you traverse the dense and busy landscape of the city. Watch out for threats such as the masked rioters who will do anything to prevent you from making it home.
How we built it
Overload is built in C# using the MonoGame game engine, and it has homemade physics and collisions. The idea for the game initially rose out of a desire to make a game with grappling-hook style movement. The game is also tile based, allowing us to use external data to improve rendering speeds and optimize level design. The accompanying website is built with HTML, CSS, and javascript that passes validation and amplifies the game's vibe.
The Takeaway
MonoGame is a relatively low-level game engine. This gives us as developers a lot of flexibility but also leaves a lot for us to do to make a finished product. Ultimately, we're proud of ourselves for putting together a demo in such a short period of time, and we've learned a lot about project management, team work, and setting goals in the process.
Log in or sign up for Devpost to join the conversation.