Inspiration

We were inspired by the visuals seen through Lidar technologies and by the bravery it takes for those without sight to navigate the world.

What it does

It allows you to experience a small part of how blind people explore the world and map their surroundings in their head. It aims to spread awareness of how difficult even ordinarily simple navigation can be when you can only rely on mental mapping and sound.

How we built it

Using the unity game engine and a lot of time and brain power.

Challenges we ran into

Sharing the Unity project through GitHub ended up causing many headaches and not working at all, as there were many config errors we couldn't figure out.

Accomplishments that we're proud of

We are proud of the technology we were able to come up with ourselves to get the primary game mechanic to work but are also proud of the story concepts we have that will eventually make this into a full game (that are not available yet in this demo unfortunately).

What we learned

We have learned much about how difficult it is for those without vision to navigate even simple house layouts and have gained a huge respect for them.

What's next for ObsCurity

We will work to extend this past just being a demo project and into being a full game that others can play. We believe spreading awareness of how amazing blind people are to be incredibly important and would love for it to reach as many people as possible.

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